Writing code for Unity3d in Sublime Text 3

Posted on Fri, 22 Jul 2016 in Editors & IDE • Tagged with game development, unity, sublime text

Using MonoDevelop IDE is the worst part of game developing on Unity. There is an alternative for Windows users. They can use Visual Studio. But should we, Mac users, do? Switch to Sublime Text.


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TrueType Fonts in LibGDX

Posted on Thu, 14 Jul 2016 in Java • Tagged with game development, libgdx, kotlin

LibGDX is a beautiful library. It's easy to use. However some aspects of it isn't so clean. Dealing with fonts is an example of such aspects. I spent hours before I found reasonable solution that makes fonts looks good on an Android and on a desktop.


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